Posts tagged: Game

Video: PONGuino – Arduino & S65 Shield – 2 Player MiniGame

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By , December 27, 2010 04:55
YouTube Preview Image

Here is a video about the PONGuino game for 2 players on a minicomputer with mobile-phone display and joysticks.
The box contains an Arduino 2009, a S65-LCD Shield and a gamepad from an old playstation 1. It runs autonomous on 9V battery.

The device is originally built for the “Mirrorbot” moving projection system [ lab.synoptx.net/mirrorbot ], but the pong-game-code from www.codetorment.com was perfect to test the LCD and – really – it’s fun to play!

The system is just fast enough to play a game, but you have to take care, how many pixels and how fast you draw. There is no double buffering and just a serial line between arduino and screen……

more info in this post from 02.2010

Sorry for the low quality photo-cam recording.
The LCD is not bad in reality: You don’t see the pixels and the scratches are only on a transparent folie..





PONGuino – Arduino & S65 Shield – 2 Player MiniGame

By , February 12, 2010 19:36
PONGuino game on the MirrorBot v3 Hardware

PONGuino game on the MirrorBot v3 Hardware

I wanted a playable game to show the possibilities of the Arduino plattform in  workshops. Since I already have a S65-Shield built in a box with two joysticks, I wanted to use that MirrorBot hardware for presentation.

The most funny code I could find for the S65 Shield was a Pong game by

www.codetorment.com

This mod uses one axis of two joysticks – or two potis connected to input pins to move the two bats of the two players up and down.

The AI and encoder codes were removed and replaced by a similar check:

PONGuino 2 players in action

PONGuino 2 players in action

If the joystick potis are moved up or down, they decrease or increase the y position value of the matching bat.

If you have a s65 shield and would like to run this code, you could connect two potis to input pins (e.g. 0,1) and try those. Thes bats ‘should’ move, if you move the pots out of the center position.

I included a veeery simple level system:

PONGuino someone got a point +

PONGuino someone got a point +

After each round a level int variable gets increased. This level var decreases a delay() (starting at 10 ms)  in the main loop  -that way, so the game gets faster, the more rounds you play ( 5 times).

🙂

….

PONGuino mini-game intro screen

PONGuino game intro screen

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KidsLinux @Pinguincafe @LinuxTag, Berlin

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By , April 13, 2008 12:52

TabStarter – Easy Program Starter Intro Screen:

LinuxTag 2008 : Pinguincafe & Synoptx Action

We prepared 10 Asus eeePCs for the Childcorner on Linuxtag fair in Berlin.
The resonance on the fair was very good and people of all ages were interested in the hard- and software.

We installed and configured 2 different linux operating on 10 eeePC 701 netbooks

  • Debian Lenny Live from SD card
  • Geeentoo live from SD card

Both with a lot of modifications to support all of the hardware and include Wiimote, Joystick support and many more modules…

The grown-up nerds on linuxtag specially liked the 3D Desktop Effects as the rotating Desktop Cube and the wobbling windows.

Also geeentoo — live on SD card [ hacked by nerdpunk ]- impressed people, who know how much work it is to compile the wholes ystem with all extra-software included. The speed of application starts and running games on gEEEntoo was impressive.

Children liked Planet Pinguin Racer most: We had a wireless Joystick and 2 Wiimotes to control the Games. Smaller Childs started tuxpaint, that was hacked by Bognetti to include graphics and Sounds of a social project: plantanmptree.org in combination with motives of our City Game ‘Meta Friedrichshain’ – 10247.net

There were also many educational games such as gcompriss, knowthekeyboard and our 10247.net city game, including a memory and a trash-sorting game,specially created for children.

If we were Asus Premium Partners- and if the Linuxtag was not the _Linux_Tag, but a commercial fair 😉 we could have sold many of them, including our installer package:

A few machines ran on the original Asus, enhanced by our TabStarter v0.1to include the extra installed games, that had no icon in the original easy mode.

2 machines booted geentoo from SD card and the other 5 were running our preferred, optimized debian lenny system ::

We started by installing more games and educational software into the original Asus Xandros, Debian ‘etch’ , stable system, but the repositories of that system are limited and old, so there was not much to install. We found many distributions on the net, but all were just starting (march 2008) and did not support all of the hardware. So we followed all Howtos on eeeuser and later debian-eee-wiki, but there was no easy icon starter interface and no easy configuration interfaces.

Because we liked the EasyMode of Asus a lot, we started with something similar: Coded in Python GTK, we hacked a first version within a day and Bognetti included her graphics and created some icons then.

TabStarter Gtk v1:

The buttons start programs or websites. The big icons are easy to remember for children and easy to hit with the mouse. The big Category -Tabs have color codes and icons, so children can recognize the categories by the color and explore the system themselves.

Beginner Games Panel
Wiimote Control Panel
WordPress Open Source Blog System
SynOptX Lab Theme